AI Insights · Timothy · October 2022
Top 5 3D Anime Games Performance in Argentina, Q3 2022
Discover the performance trends of the top 5 3D anime games on a unified platform in Argentina during Q3 2022, including insights on weekly downloads, revenue, and active users.
During the third quarter of 2022, the top 5 3D anime games in Argentina showed varied performance metrics in terms of weekly downloads, revenue, and active users. Here's a detailed look at how each game fared.
Saint Seiya: Legend of Justice from HOOLAI GAME LIMITED started strong with weekly downloads peaking at nearly 40K in mid-July. However, downloads saw a significant drop, stabilizing around 2K-4K towards the end of the quarter. Weekly revenue for the game fluctuated, peaking at around $6.1K at the start of August before declining to approximately $3.1K by the end of September. Active users also saw a peak of 28.6K in mid-July, gradually decreasing to around 12.7K by the end of the quarter.
Genshin Impact: Natlan Launch by COGNOSPHERE PTE. LTD. maintained consistent weekly downloads, with a notable peak of 12.7K in the last week of September. Weekly revenue showed some variability, peaking at approximately $9.3K in mid-July and ending the quarter with a rise to $7.3K. The game had a robust active user base, peaking at over 52K in the final week of September.
BTS Island: In the SEOM Puzzle from HYBE IM Co.,Ltd. saw a significant initial download volume of 47.6K in the last week of June, which sharply decreased to around 800-1.4K downloads per week by the end of the quarter. Revenue remained relatively low, with a peak of $707 in early July, ending the quarter at $263. Active users started at nearly 39K, gradually declining to about 11.7K by the end of September.
Dragon Trail 2: Fantasy World by 4399TH launched in late August and saw a strong start with weekly downloads peaking at 20.6K. Downloads tapered off to around 3.5K by the end of September. Revenue showed an upward trend initially, peaking at approximately $2.6K in early September before decreasing to $1.2K by the end of the quarter. Active users followed a similar trend, starting at 18.6K and ending the quarter at around 5.6K.
High School Simulator 2018 by tomoya sugikami experienced steady weekly downloads, ranging from 3K to 6K throughout the quarter. The game did not generate any revenue during this period. Active users showed a gradual increase, peaking at approximately 15.4K in the last week of September.
These insights highlight the dynamic nature of the mobile gaming market in Argentina. For more detailed data and further insights, visit Sensor Tower.